Skydiving Pics and Vids (part 1)
June 1st, 2009
Here are some of the pics and vids from skydiving. More to come.. i hope
These were taken by Meredith, you can find the full album (with some video) here.
skydiving
May 18th, 2009
So yea, I went skydiving for the first time today. It was pretty awesome. Pics/vids to come.
Karma Kula
May 8th, 2009
Ah… KarmaKula. I’ve reserved judgements until now and I’m still not sure what I think. I enjoyed Ninjai, and was hoping for more of the same overall awesomeness. Alas, I’m a bit disappointed. It’s kind of like a slow motion train wreck. You want to stop, but you just keep on watching it.
First of all, let me say, it’s not all bad. In fact, there’s quite alot I like about it. The fight choreography is quite excellent and the costume and set design if very good as well, even if a bit too clean at times. The special effects are pretty well done for an independent group too.
What really bugs me though is the voice of the actor playing the KarmaKula. It annoys me sooo much. He gives his lines without much emotion, and it comes out so badly. I get that maybe he’s supposed to be this emotionless bad ass, but it just doesnt work for me. The bad dialogue he’s made to say doesn’t help much either.
Anyway, it’s been getting a little better every episode (the plot, not his bad dialogue and voice acting), so we’ll see how it goes.
A bit late, but here’s Pepe!
May 6th, 2009
I worked on this with Nahanaeli Schelling. We’ve come along way, with massive audio troubles along the way but its finally done!
Villans for Vengeance
May 6th, 2009
I finally finished the villans project. Thanks for whoever made the anonymous suggestion that I put in subtitles
bear, the mostport
May 4th, 2009
So I finished the bear animation and it was pretty well recieved. I was trying to see if I could take a cute thing and make it not quite so cute. I’m not sure wether or not I succeeded in that. It turned out to be pretty amusing, but still within the realm of “cute” according to the feedback I got.
One interesting piece of feedback I got was that I should perhaps have made the girl masturbate with the bear. That’s not really the route I wanted to take, but it would have been pretty provocative. In the end, I’m pretty happy with the piece, though the side view of the girl needs more work in my opinion. I think I like working with these flat (2D) characters. At least for pieces like this.
fighter animatic / i hate premiere pro
April 15th, 2009
A quick animatic on my upcoming animation + I couldnt figure out how to get this to export without that wierd blurriness.
Also, the images used for the animatic and the two main character designs. They don’t have eyes or mouth for now. I’ll design those later.


story idea for methods final project
April 8th, 2009
this will be a fighting sequence with some very humorous dialogue. more to follow as i develop this idea. i want to use the technique of bodypart reveal shown in shigurui
The cuteness of things
April 7th, 2009
So an interesting topic was raised recently. And i’m curious, how far can cute take you before it becomes perverse or scary? So here’s the storyboard for an comic / animation / (moving comic with sound) with I plan to do.
or as PDF
I’m not sure which of the two endings I want to go with. Should the girl die by teddy bear? Or should the teddy bear suffer burnination?
PostMor (animal subject/object)
April 6th, 2009
So here’s the wrap-up for the animal subject and object projects.
I really had fun with these projects. It was fun figuring out how to get the right point of view and present things in a way that got everything across. These are supposed to be 2 seperate pieces giving two viewpoints of the same story. It kind of worked and didn’t at the same time. A couple people who saw it got it, but they said that the pieces were two distinct and didn’t seem like they went together.
I got a few good suggestions for the two pieces.
- Add flicker lines to the subject animation to give it a more old time movie feel. (I’m going to incorporate that technique into a different animation now.)
- Slow down the words in the object animation. Which is a good point. Especially on a bigger screen where your eyes don’t read as fast.
- The gunshot transition in the object animation. Flash a red screen and make it more violent. Funny story, I had the same thought about making it more violent, but I didnt shake the camera enough I guess. It looked too smooth.












