01 / The beginning
Brooklyn
Nine feet tall, catching bullets with his teeth.
- The truth is quieter: a kid in Brooklyn who wanted to know how things worked.
- Drawing, games, and machines taken apart faster than they went back together.
02 / Undergrad
How people think. How machines do.
Computer science on one shoulder, psychology on the other.
- Two degrees that turned out to be the same question asked twice.
- Game design as the lab where both answers get tested.
03 / 2011 — 2016
First systems, real users
Software stops being homework the day someone depends on it.
- Built a billing and financial-agreement platform for NYU ITS.
- Learned that shipping across departments is a people problem wearing a technical costume.
04 / NYU Tisch · ITP
Art school for engineers
The engineering was never the point. The wonder was.
- MPS from the ITP graduate program at Tisch School of the Arts.
- Animation, storytelling, and the permission to make <s>useless</s> beautiful things.
05 / 2015 — 2019
The workshop years
Every client a new machine to open up.
- Plugins and platforms across dozens of sites at FlyPilot Studios.
- Blockchain provenance at BlockApps — one product tracked through four companies.
06 / 2019 — 2024
The rigor
Money moves when the system is boring on purpose.
- Commercial credit at Capital One; appraisal infrastructure at Bowery.
- Electronic trading at Bloomberg — audit trails, compliance, and early LLM adoption.
07 / Now
The duality
Bulletproof systems by day, procedural whimsy by night.
- Fractional CTO at BLAPP
- Gluefi — tokenized finance between web2 rails and on-chain settlement.
- And the toys that keep it human: What’s Next, WAID, Whence, Who Am I.