Project Attributes games

Last Baby Standing

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“A marauding space fungus threatens all life on Earth! The only hope is to breed your Facebook friends with each other, to find the genetically immune child who can save humanity from certain extinction. Note: Achieving genetic immunity isn’t easy! Remember, this is a very dangerous space fungus.”

This game was made in 3 days as part of the global game jam.

My part in this project was frontend development/design. There were 3 other team members: Adam Parrish (backend programming/design), Rub Dubbin (writer/design), and Tims Gardener (art/design).

Play

You can play the game at http://lastbabystanding.decontextualize.com/

The object of the game is to breed your friends to make the strongest one.
We grab as much data as possible from your fb network to generate statistics on your friends.

Download

You can download the game from the Global Game Jam website at http://globalgamejam.org/2011/last-baby-standing.

Humans Hanging Out

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“The scientists finally did it. Their robot passed the Turing Test. But society remained skeptical…”

This game was made in 3 days as part of the global game jam.

My part in this project was programming and design. There were 3 other team members: Adam Parrish (programming/design/music), Rub Dubbin (writer/design), and Tims Gardener (art/design).

Play

You can play the game at http://humanshangingout.com

The object of the game is to greet 20 humans without gaining 10 skepticism points.

Every human you meet will announce their name, a profession, and a personality. To greet them, use the words in your inventory to match, as best you can, their worldview.

Anything with 10 skepticism points, no matter what it says it is, goes to robot jail. No questions asked, that’s how humans do it. Do you have a problem with that, robot?

Download

You can download the game from the Global Game Jam website at http://globalgamejam.org/2010/humans-hanging-out.

Scienceology

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“A scientist and his clone enter; only one man may leave.”

 

This game was made in 3 days as part of the global game jam.

My part in this project was programmer. There were 5 other team members: Joe Pham (programmer),
Evan Sforza (artist), Diana Mennella (artist),
Dylan McKenzie
(designer), and Drew Smith (designer)

smallscientist Inventory Blue Beaker Inventory Green Beaker Inventory Red Beaker

Scienceology is a two player arcade game inspired by the complications that
arise from self-cloning. Locked in a secret laboratory, a scientist has created a clone of himself, not
for evil, but for love. Maybe his calculations were off, or maybe clones cannot love, but the scientist
is bitterly betrayed. Realizing that if this evil clone escapes the laboratory, his creation will be an
agent of evil, the scientist activates the laboratory self-destruct. As the laboratory fills with chemical
goo, the scientist and his clone battle using the only tools available to them- the chemicals left in the lab.
One leaves victorious or both will be consumed with deadly goo, which will you chose?

 

Download

You can download the game from the Global Game Jam website at
http://globalgamejam.org/games/sciencology
.

Rudolph

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Rudolph is an adventure/exploration game in which you play a reindeer named Rudolph trying to escape from the clutches of Evil Santa and his minions.

Downloads

Game Design Document

Technical Design Document

Demo – Unzip and run santa.exe (Game may take a while to load – especially if you have a slow computer)


Suggested minimum system specs:

1 gb RAM, 2 GHz processor, 300 mb free space, Windowx XP+


Controls

W- foward, S-back, A-strafe left, D-strafe right. E-interact with objects
(aim with nose). Spacebar- Jump, Tab- change views | For more controls and
key bind options see the options menu.

Use the mouse to turn left and right.
Hit Alt-C to detach the camera and explore the whole level.


Level Layouts – Overhead View

Level One – The Stables
Level Two – The Yard
Level Three – The Workshop


Credits

The demo was developed along with 4 other people.
Two programmers: Mike Koslam, Nicholas Bossy.
Two artists: Jeff Onken, Jason Partridge

My tasks included game/level design, object placement and sound.

This demo was made using the Torque game engine.

Music and Cognition in Video Games

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Abstract

    This study investigated the effect of music on subject’s performance on a concurrent task. Five types of music (based on arousal level) were used. Subjects completed 5 rounds of Tetris each with a different type of music selected at random. The subject’s familiarity and activation levels were measured and the results were analyzed to determine any correlation to reaction/movement times and task performance. Results indicated a strong correlation between familiarity and arousal level of the music to task performance with a high familiarity and arousal leading to low performance. There was little correlation between familiarity and reaction/movement times, but a moderately high correlation to the arousal level.

Click here for the full research paper.

Kendo Freefall

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Vertical scrolling fighting game.

Kendo Freefall is a 2-D vertical scrolling fighting game. A 6-man project
worked on during freshman year of college.

Downloads

Game Design Document

Technical Design Document

The Game – Unzip and run Game.exe
(Runs on Windows). Use the arrow keys to move and z,x,c or v to attack.


The Story

    It is a little known fact that spoons are evil, but it is true. Evil sorcerers in a cave invented them seven hundred kilometers underground in Hokkaido, Japan. Their intention of inventing the spoon was not to make it easier for people to eat soup, but rather to make chopsticks obsolete and allow trees to take over the world. The makers of chopsticks fully understood the evil plan and invented the art of Kendo to use against the sorcerers. Their wooden swords kept the spoon makers deep underground for many decades, unable to distribute their brilliant evil eating utensils to the outside world….

    – 137 years later – Gradually, over time, the spoon making sorcerers learned from their opponents and became equally skilled at kendo. (It is still a mystery why they didn’t just make better swords out of steel, but they didn’t and it wouldn’t make any more sense than this anyway) They fought their way out of their hole and began distributing spoons at reasonable prices to the surrounding farmers, who really liked them.

    Soon, spoons were so widespread that in many areas, they were the only soup eating tools used. The chopstick making kendo fighters were beginning to lose the battle, but they hadn’t given up yet.
They had discovered possibly the most skilled chopstick maker and kendo warrior in the history of the world. His name was Kenjiro Takahashi and he was widely predicted to be the one who would bring chopsticks back into power and save the world from its eventual destruction by trees. Whenever the evil sorcerers entered a new town to sell their evil wares, Takahashi (who preferred to be known by the name Ken) was there to stop them. The spoon makers didn’t like this, so they invented an evil magical trap for the hero.

    One day, Ken had finished making chopsticks for the day and went outside to train in kendo by himself. While he was practicing, he saw something floating over his head. He looked closer and it appeared to be a spoon. He hated spoons so he attempted to knock it out of the sky with his sword. Unfortunately for him, it was a cursed spoon and his sword stuck to it. He tried to let go, but he couldn’t.

    Before he could think about how unhappy he was that he was unable to move away, the spoon pulled him high into the air. He was so high that he couldn’t see the ground below. He could however see the spoon making kendo fighters around him. He then prepared to defend himself from both the attackers and the ground below him. He is still falling…


Credits

Design: Chandler Rowland

Artist: Amanda Kirk

Programmers: Paul Sorenson, Jon Skrzynski, Tod Gardener

Project leader/editor: Jelani John

Dream Mining

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Created a series of flash games and javascript animations for this client focused on the tween demographic.

  •  Actionscript 3
  • jsTween
  • gameJS
  • HTML5/css3